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- Shareware Information - DragMax Jr registration fee is $ 60.00 U.S. dollars.
- Registered users will immediately receive by US Priority Mail, a 3 1/2
- disk with their name/or/business name, address, phone number included
- in the DragMax Jr screens and this same info will be on the printout
- data pages, for a more professional "LOOK" that you can show or give
- printouts to your customers or friends. You will also receive other
- "FREE" software computer programs, one called " RodMax Jr" that computes
- piston depths every degree of crank rotation .... also reports CC volume,
- CFM, Rate,etc. every degree. Use to compare rod lengths/effects !!!
- Plus 2 other surprize computer programs !!!! (4 programs total) !!
- Registration will include "FREE-copies" of future updated versions
- being sent to your address. Also includes customizing of this program
- to your liking .... can enhance some areas of data you might be more
- interested in, can change program's colors, etc.
-
- Send all registration fees or correspondence to :
-
- Meaux Racing Heads
- 9831 La Hwy 343
- Abbeville, La. 70510
- (318) 893-1541
-
- Larry Meaux, MaxRace Software
- CompuServe # 75041,1617
- America Online MEAUX RACE
-
-
- Please read the HELP.HLP file at least once ! Thanks.
-
- -------------------< HELP.HLP >---------------------
-
- 1) KEYBOARD INPUT - Hot keys, short-cut keys, and general information.
- The opening screen has " MaxRace Software " scrolling along with
- engine reving sounds etc., after using this program a few times,
- you are probably tired of this effect, just press the <ENTER> key just
- after the green START screen comes on, and program will bypass/jump
- to the input screen quicker, saving you time.
- Once at the BLUE-INPUT screen (Page 1 of 5), you will have to
- answer ALL input questions to be able to RUN the program, otherwise,
- you will get a red popup window saying INCORRECT INPUT if you try to
- bypass any one of the input questions. Once ALL the input questions
- have values , the <F2=RUN> will turn red, press the <F2> key to RUN
- program. All the input questions have DEFAULT values, by simply
- holding down the enter key, the program will scroll through all the
- input questions entering the DEFAULT values, however, most of these
- values will not suit your needs.
- Pressing the <DELETE> or <BACKSPACE> keys will completely erase
- your input and insert the DEFAULT value, simply begin typing your
- correct input again. After entering your input, you can use the
- UP/DOWN arrow keys to move to the next question or around the entire
- INPUT screen, or you can press the <ENTER> key to move to the next
- question. The <ESCAPE> key will NOT work in the blue INPUT screen,
- it will only result in the DEFAULT value being entered.
- Once in the ENGINE SPECS input section, if you change any of the
- first 5 questions, the others will be reduced to zero values, you
- will have to re-enter the correct values for the new input.
- Same for the TRANSMISSION RATIO section ...... if you change the
- number of transmission speeds or type of transmission, the gear ratios
- will be zeroed-out and revert to DEFAULT values. Another thing, you
- can only go downwards through the RATIO inputs, any incorrect input
- or pressing the <DELETE> or <BACKSPACE> keys will also zero-out input
- and insert DEFAULT values and also return you back to 1st gear input !
- You can jump to the NUMBER OF SPEEDS input from the CLUTCH/CONVERTER
- input by pressing the UP-arrow, then go downwards and re-enter the
- Transmission ratios.
- Use this program as often as you can, experiment/explore keys and
- different input values , try " WHAT-IF " values, ..... get familiar
- with key functions/screens/pages etc., sort out different car/engine
- combinations, try different weather conditions, launch and shift rpms,
- tire sizes, final gear ratios, etc. .... LEARN from this program !
-
- 2) FILES/VIEW/LOAD/SAVE - Working with DragMax Jr program files.
- If you have any DOS-version less than 5.0, then you will ONLY be
- able to view this HELP file. You need DOS-version 5.0 or higher to
- view/load/save program (.MAX) files.
- Press <F5=Files/Help> key to access/view program/help files from
- the BLUE-INPUT screen. Press <any other keys> to VIEW program files
- or press <ESCAPE> key to quit current event or return to INPUT screen.
- Once you are VIEWING the program's .MAX files, you can use the
- <UP/DOWN> arrows to scroll through file listings one at a time or
- press the <PAGE UP> <PAGE DOWN> keys to scroll faster.
- To LOAD a file press the <F3=LOAD> key, and load file name will
- appear along with yellow .MAX extension. Type the name of the file
- you want to view/load/run, then press <ENTER>, or press the <ESCAPE>
- key if you change your mind. If you make a mistake typing the file's
- name, press the <DELETE> key.
- To SAVE a new file, previous/old file, press <F4=SAVE> key, and
- either type the new file's name or press <ENTER> key to retain the old
- file's name if applicable. After you've entered the file's name,
- a dashed COMMENT line will appear. You can enter as many letters or
- numbers as there are numbers of dashes (NO MORE). If you make a
- mistake, press the <BACKSPACE> key to erase last entry or press the
- <DELETE> key to erase the entire comment. If there are already
- comments, and you wish to retain them, simply press <ENTER>.
- If you wish to change/append a portion of the comments, simply press
- the <BACKSPACE> key to reach the point you want to change/add.
- You can also change the text and background screen colors when
- viewing either the list of .MAX files or this HELP.HLP file , by
- toggling pressing the <F1> key.
-
- 3) HOW TO USE THIS PROGRAM EFFECTIVELY - tips on ways to use this program
- I'm jumping ahead to the OUTPUT screens/pages, because you might be
- already tired of reading this HELP file, and I feel this is VERY
- important information to read and not be bypassed !!!!!
- After you've answered all the input questions and have pressed the
- <F2=RUN> key, the program will perform all necessary calculations, and
- go to the red OUTPUT screen (Page 2 of 5). You will see five columns
- Distance Ft, IDEAL TRACTION, GOOD TRACTION, FAIR TRACTION, and
- POOR TRACTION, with ET/MPH predicted times for 60,330,660,1000,1320 Ft
- increments. To use/view this information correctly, you normally
- would choose between the GOOD TRACTION and the FAIR TRACTION column's
- predicted times/mph, as being a 95 % probability of being correct for
- your input values. The IDEAL TRACTION column's predictions will be
- correct for National Event prepared track surfaces along with a
- professionally built chassis and knowledge/skills. The POOR TRACTION
- column will represent the slowest this race car should run at a
- regular weekend event/track surface.
- Another way to use this info correctly is -> If you have a good idea
- of what your 60 Ft time should be, look at the column that best matches
- that 60 Ft time .... then apply the rest of that column's predicted
- times/mph to your choice. Better yet, if you've already run your car
- and have 60 Ft times, then choose the appropriate matching column's
- predictions. The 1320 Ft IDEAL column indicates to you the maximum MPH
- and quickest ET that your combination can achieve .... but your 60 Ft
- times and your MPH might match another column's times .... this is OK,
- the IDEAL column gives you data to compare your combination against.
- Sometimes when a race car is not hooking-up, its 60 Ft might match the
- POOR TRACTION column's 60 Ft time, and its MPH might match the GOOD
- or IDEAL TRACTION column's MPH ! The actual track times might run
- diagonally across from the POOR 60 Ft to the IDEAL 1320 Ft MPH speed !!
-
- NOTE: The ACCURACY of the predicted/run column will only be as ACCURATE
- as the LEVEL of hook/traction your race car can attain !!!!!
-
- ------------ Traction Levels ------------
- Level 6= Ideal Traction, simulates a National event prepared track
- surface, with a professional chassis and knowledge.
- NOTE: Level=6 is this program's baseline traction setting!
- (Levels are from 1 to 10, above Level 6, traction is
- increased beyond IDEAL conditions and usually you will
- have no need to set this Level above 6)
- Level 5= Good Traction, Points meet prepared track surface, with
- a professional chassis and knowledge.
- Level 4= Fair Traction, Regular weekend event prepared surface,
- with a professional chassis
- Level 3= Poor Traction, Regular weekend with average chassis
- Level 2= Bad Traction, Regular weekend with poor chassis
- Level 1= Worst Traction, Regular weekend with bad chassis
-
- *********************** Very Important Information ************************
- The SCROLLABLE screen is on Page 3 ..... The output data on that
- page consists of these following columns of output data ;
- Distance Time Speed G Engine Gear No-slip Lockup Rollout
- Feet ET MPH Force RPM # RPM Percent Inches
-
- You can SCROLL this screen by using the <PageUp> or <PageDown> keys. The
- screen will scroll 10 Ft at a time up or down, or you can use the <END> key
- to jump to 1320 Ft, or you can type M to jump to 660 Ft, or you could
- press the <HOME> key to jump back to 0 Ft distance.
-
- You will notice that the first distance listed on the Distance/Feet
- column will be a negative distance with a leading minus sign - , this is the
- amount of free-ROLLOUT distance through the stage-beams, measured in inches.
- The ROLLOUT TIME will also be a negative value with a leading minus sign -
- This is the amount of time your race car will be in motion BEFORE you start
- the timing clocks by breaking the infared stage-beam. Next on that line
- will be Speed in MPH, this will be 0 in value, because this is the real
- starting point and the race car hasn't moved yet. The G-force value
- represents the POTENTIAL G-force that this car has, as it sits motionless on
- the starting line, and it is the potential-force this race car could
- initially launch at ! The rest of the G-Force data in the G-Force column
- will be the actual G-Forces experienced by the driver as the race car
- accelerates down the 1/4 mile. Next on that same line is Engine RPM, this
- is the actual engine rpm. The Gear # shows you which transmission gear you
- are now in, also a *s will appear next to the gear number WHEN the
- engine rpm is at the SHIFT-point. Also the shift-point line will be
- HIGHLIGHTED in blue-green color. Next is the No-Slip Engine Rpm, this is
- the RPM the engine would theoretically be at if there were absolutely NO
- slippage in the converter/clutch setup. Next is the Slip-Rpm, this is the
- amount of RPM that the converter/clutch is slipping. Next is the Lockup % ,
- this is the amount of lockup efficiency expressed in percent that the
- converter/clutch is experiencing. Finally, the Rollout-Inches is the amount
- the drive-tire is growing from centrifugal forces it experiences as the race
- car travels down the 1/4 mile.
- The IDEAL TRACTION column's predicted times/mph values, will always
- be whats viewed in the SCROLLABLE section on OUTPUT Page 3 of 5, or what
- will be sent to the printer, EVEN though Traction Level value is not 6 .
- For example -> Suppose you want to view or scroll through each and every
- foot distance of the output data of Poor Traction column ..... to accomplish
- this you would go back to the BLUE INPUT screen (Page 1 of 5), go to the
- Traction Level input, and input a level value of 3, then press the <F2=RUN>
- key to compute data, then use the arrow key to select Page 3 of 5, .....
- once at Page 3, you can scroll output data in 10 Ft increments.
-
- One other note -> The Animation/Simulation screen will simulate whatever
- value you have chosen for the TRACTION LEVEL input .... also that same data
- will be sent to the printer, if you choose to print it.
-
- * To SCROLL the Ideal Traction column, input 6 for Traction Level on Page 1
- * To SCROLL the Good Traction column, input 5 for Traction Level on Page 1
- * To SCROLL the Fair Traction column, input 4 for Traction Level on Page 1
- * To SCROLL the Poor Traction column, input 3 for Traction Level on Page 1
- * To SCROLL the Bad Traction column, input 2 for Traction Level on Page 1
- * To SCROLL the Worst Traction column, input 1 for Traction Level on Page 1
-
- Sound complicated ??? Its simple !!! Just play around with
- different Traction Level values to SEE how it works. Also you will
- notice that another set of columns/predictions have SHIFTED/replaced
- the previous ones, receiving a NEW set of prediction columns !!!
-
- The BEST teacher is experience .... You can't break or wear-out this
- program, so don't hesitate to experiment ! Sit down, relax, kick the
- tires, rev the engine a little.
-
- 4) BODY TYPE - Choose the body type that best represents your race car.
- Type 1= Dragster, and includes front and rear-engine versions, and
- all classes of dragsters, such as, Jr. Dragster, ET-Bracket,
- Comp Eliminator, Top Fuel, etc.
- Type 2= Funny Car, NOTE-> includes ONLY those 2 classes of
- supercharged-engine, which are, Nitro Fuel Funny Car and Alcohol
- Funny Car. Do not choose this type for any other applications.
- Type 3= Sports Car, includes all sports cars, fastbacks, sedans,
- station wagons, mini-vans, vans, sport-utility vehicles, etc. ,
- or anything that DOESN'T have near-vertical back glass along with an
- uncovered exposed open-bed area/tailgate. If its a sports car, then
- choose Type=3 along with AERODYNAMIC LEVEL=6....... if its a van,
- then choose Type=3 along with AERODYNAMIC LEVEL=4 or 5, etc.
- Type 4= Roadster/Truck, any race cars that resemble roadsters,
- that is, with exposed vertical-radiators, large fenders, open driver
- area/exposed driver. Not all roadster bodies are created equal, you
- also might have to set the AERODYNAMIC LEVEL to 5 instead of 6, to
- correctly model performance. Also Type=4 simulates pickup trucks.
- Type 5= Motorcycle, all forms of 2-wheel vehicles. In some cases,
- you might have to also adjust AERODYNAMIC LEVEL to 3,4, or 5 to model
- an upright rider, semi-crouched rider, windshield, etc.
-
- 5) NUMBER OF CYLINDERS - Valid values are 1, 2, 4, 6, or 8 cylinders.
- Respond accurately, other equations depend upon this information.
-
- 6) ENGINE SIZE - Valid range is 14 cid to 900 cid.
-
- 7) RPM OF PEAK HP - Valid range is 3600 rpms to 15,000 rpms.
-
- 8) PEAK HORSEPOWER - Valid range is 5 HP to 8000 HP. Enter the maximum
- amount of CORRECTED horsepower that was achieved during a 600
- rpm/second rate acceleration dyno test. Note-> HP corrected to
- 29.92 inches Hg. barometric pressure, 60 degrees Fahrenheit, and
- 0 % percent humidity.
-
- 9) AVERAGE HORSEPOWER - Most users can skip this input, as the computer
- will guesstimate this for you. However, if you desire greater program
- accuracy and also have dyno sheets, then to use this option
- effectively, find the RPM that PEAK HORSEPOWER ocurred at, then
- from that rpm point to a 1000 rpms below that point, TOTAL-UP all the
- horsepower figures and divide that by the number of points to get the
- AVERAGE amount of HP produced over a 1000 rpm power band. This is
- what REALLY propels your race car down the track....NO engine can
- STAY at the peak HP point throughout an entire run as of yet !!!!
- Its the AVERAGE amount of HP produced over at least a 1000 rpm power
- band that is responsible for your car's performance !!!!
-
- 10) SHIFT RPM - Valid range is the HP rpm point, to a 1000 rpm ABOVE the
- peak HP rpm point. The ideal shift point is usually 300 to 500 rpm
- above the rpm point of peak HP. Also only ONE rpm shift point is
- asked for by this program, instead of shift points for each and every
- gear. Even though this program calculates data every foot of distance,
- the engine rpm can vary + or - 200 rpms per foot traveled, also,
- along with the time-delay in actually shifting gears, negate the value
- or necessity of having to input a shift point for each gear!
-
- 11) MAXIMUM LAUNCH RPM - Valid range is 1800 rpms to 16,000 rpms. Will not
- let you launch more than a 1000 rpms ABOVE the engine's peak HP rpm
- point, nor LOWER than 1800 rpms. For automatic transmissions with
- torque converters, typical launch rpms will be 1800 rpms for stock
- OEM converters, to 2200 rpms for HI-PERF OEM converters, all the way
- to all-out competition 8200-8400 stall rpm converters.
-
- 12) HOOD SCOOP - Enter 1 for YES, if your race car has ANY form of outside
- air induction, such as, hood scoop, cowl-induction, grille-hose,
- turbocharger, or supercharger. Enter 2 for NO, if your engine uses
- underhood air only.
-
- 13) TRACK ELEVATION - Enter the physical height of the race track surface
- above sea-level. Valid range is from 0 Ft to 7000 Ft.
- Enter 0 Ft if you are not sure. DO NOT input DENSITY altitude !!!
-
- ---------- Popular Race Track Elevations ----------
-
- Track Ft-Height Track Ft-Height
- Brainerd, Minnesota 1300 Medicine Hat, AB, Canada 2300
- Chandler, Arizona 1300 Inyokern, California 2400
- Phoenix, Arizona 1300 Boise, Idaho 2700
- Salem, Ohio 1300 Palmdale, California 2700
- Medford, Oregon 1400 Liberal, Kansas 2900
- Scribner, Nebraska 1400 Belle Fourche, South Dakota 3000
- Wichita, Kansas 1400 Calgary, AB, Canada 3500
- Marion, South Dakota 1500 Julesburg, Colorado 3500
- Monterrey, Mexico 1500 Amarillo, Texas 3700
- Whittmann, Arizona 1500 Roswell, New Mexico 3700
- Saskatoon, SK, Canada 1600 Salt Lake City, Utah 4400
- Ashcroft, BC, Canada 1700 Douglas, Wyoming 4900
- Great Bend, Kansas 1900 Pueblo, Colorado 4900
- Las Vegas, Nevada 2100 Anaconda, Montana 5100
- Edmonton, AB, Canada 2200 Denver, Colorado 5800
-
- * CAUTION -> If you input a value other than ZERO for Track Elevation,
- then you must ALSO input 29.92 for the Barometric Pressure input !!!
- You can also input Pressure Altitude Feet for Track Elevation, but
- again, you must ALSO input 29.92 for the Barometric Pressure input !
-
- 14) BAROMETRIC PRESSURE - Valid range is from 23.00 to 31.00 inches Hg.
- Enter the "uncorrected" barometric pressure, read directly-off
- barometer gauge, or as seen on TV's weather channel.
- DO NOT enter any barometric pressure reading that has ALREADY been
- corrected by a computer program or electronic guage!!
- The "uncorrected" barometric pressure is defined as the TOTAL weight
- of the atmosphere including the weight of water vapor in the air.
- This program NEEDS the uncorrected pressure ..... and along with the
- dry bulb temperature and the humidity percent, this program will
- compute the amount of vapor pressure present , and will then CORRECT
- the barometric pressure reading. So if you enter a CORRECTED
- barometric pressure reading .... it will be corrected TWICE, an error
- will occur!!, predicted times/speed will be in error !!!
-
- 15) TEMPERATURE - Valid range is 32 to 120 degrees Fahrenheit scale (U.S.)
-
- 16) RELATIVE HUMIDITY % - Valid range is 5 to 100 % percent relative
- humidity, and also at the same time, .01 to 3.4477 inches Hg.
- This program features an automatic toggling between either input of
- relative humidity or vapor pressure. Note-> You cannot enter 0 %
- humidity input, ... you can enter .01 vapor pressure instead, thats
- the closest you will be able to simulate 0 % humidity.
-
- 17) WIND SPEED MPH - Valid range is from -30 to 30 mph wind speed.
- A headwind is defined as wind direction coming from the finish line
- towards the starting line, and a headwind will cause a LOSS in car's
- ET/MPH performance. A tailwind is defined as wind direction coming
- from the starting line going towards the finish line, and a tailwind
- will result in an IMPROVEMENT in ET/MPH performance. A tailwind
- should be entered as example-> -20 for a tailwind of 20 mph speed.
- A crosswind is defined as wind direction going across the track's
- axis at a 45 degree angle. To simulate a headwind-crosswind direction
- multiply the headwind's mph speed by .707 , then enter that amount.
- Example-> 20 mph headwind-crosswind will be-> 20 x .707 = 14.14 mph.
- The same principle/math used to figure a tailwind-crosswind situation.
- Example-> -20 mph tailwind-crosswind will be-> -20 x .707 = -14.14 mph
-
- 18) TOTAL CAR WEIGHT - Valid range is from 200 to 6000 lbs including driver.
- Enter the total car's weight (including the driver), as ready to
- race on the starting line (w/helmet,gloves,suit,fuel,water,etc).
- This is one of the greatest source of program input error !!!!!, many
- people guesstimate total car weight. Garbage in / garbage out !!!!!!
-
- 19) STAGE-BEAM ROLLOUT - Valid range is from 7 to 16 inches of rollout.
- A good guesstimate for front tire staging-beam rollout distance,
- is to divide your front tire's diameter by 2, then ADD to that figure
- any wheelbase offset built-into your car's chassis (usually 0-2 in.).
- If you shallow-stage, then most probably rollout will be between
- 12 to 16 inches. If you deep-stage, then between 7 to 9 inches.
- 7 inches is the LEAST amount of rollout you can have and still keep
- both the pre-stage and stage bulbs lit !!!
-
- 20) DRIVE-TIRE ROLLOUT - Valid range is from 18 to 38 inches diameter, and
- also between 57 to 119 inches circumference. This program features an
- automatic input toggling between diameter and rollout.
- Enter the drive-tire's rollout/diameter as measured at race-ready
- tire air pressure and with the driver in place, etc. Also this
- tire's measurement must be taken in the center of the tire's width.
- Typically the car/tire is push-rolled over the 1/4 wide tape measure
- until both ends can be grabbed together to take a circumference
- reading. Diameter= circumference divided by 3.1416
- Circumference/rollout= diameter x 3.1416
-
- 21) DRIVE-TIRE WIDTH - Valid range is from 6 to 18 inches in tread width.
- Enter the ACTUAL-measured tire's tread width at the race-ready
- air pressure. DO NOT use the tire manufacturer's specs !!!, instead
- USE what you measured. Rim/wheel width, tire air pressure, total car
- weight/front-to-rear percentages, tire temperature, tire sidewall
- design, etc. all influence what the actual width will measure.
- ( SEE the tire chart below for METRIC conversions to inches )
-
- 22) WHEEL/RIM WIDTH - Valid range is from 6 to 18 inches.
- USE the manufacturer's specs for this one !!!, because its hard to
- properly measure with a mounted tire in place. The rim width is
- defined as the distance between the inboard tire's bead-seat ....
- to the outboard tire's bead-seat .... and NOT the distance between the
- inside to outside rim flanges, as sometimes thought !!!
-
- 23) DRIVE-TIRE LAUNCH - Enter 1 for race slick launch, or enter 2 for an
- optimized lanuch. If you enter 1 for race-slick launch, the car's
- launch is primarily determined by the slick's width, final gear ratio,
- transmission gear ratio, engine torque at launch rpm, engine size and
- number of cylinders, and converter multiplication if applicable.
- If you enter 2 for optimized-launch, then the car's launch is NOT
- affected by the tire's width at all, and also the rim's width has no
- direct effect on launch performance. Also the launch rpm is optimized
- a point of 1000 rpms below peak HP rpm point. Also the final gear
- ratio is optimized to approximately 95 percent of the predicted ratio.
- However, NONE of these OPTIMIZED values will take the place of your
- inputed values NOR will they be displayed on the screen, the program
- will instead adjust launch performance internally.
- The OPTIMIZED-launch option is beneficial for the following reasons:
- a) Lets you analyze how hard you could launch your car if you had the
- correct tire/rim width, final gear ratio, transmission gear ratio,
- and launch rpm/converter stall.
- b) Sometimes its necessary to MODEL cars equipped with street tires
- and stock suspensions, on less than ideal traction surfaces, etc.
- c) May have to set to OPTIMIZED-launch for correlation/modeling to
- some magazine car evaluation test results.
-
- 24) FINAL GEAR RATIO - Valid range is from 2.50 to 9.00:1 ratios.
- Jr. Dragsters typically use from 5.00 to 9.00:1 ratios.
- Top Nitro Fuel Dragsters and Nitro Fuel Funny Cars typically use 3.20
- gear ratios. Normally, street cars use ratios between 2.50 to 4.30:1
- All other race cars usually use between 4.56 to 6.50:1 ratios.
- If the final gear ratio you inputted causes the engine to rpm
- higher than 1750 rpms above the rpm point of peak horsepower, then
- ZEROs will be inserted for ALL output data from that rpm point up.
- This lets you know that you've chosen the wrong gear ratio.
- When modeling Jr. Dragsters, its OK to SEE zeros past the 1/8 mile.
-
- 25) TRANSMISSION TYPE - Enter 1 for automatic trans/torque converter, or
- enter 2 for manual trans/clutch setup.
-
- 26) NUMBER OF TRANSMISSION SPEEDS - Valid range is from 1 to 6 speeds/gears.
-
- 27) TRANSMISSION GEAR RATIOS - If you press the <DELETE> or <BACKSPACE> keys
- at anytime of gear ratio input, you will be returned to the 1st gear
- input and the default values will be inserted at all relevant gears.
- You will notice that 3 green DOWNWARD arrows have lighted-up, they
- signify that you can only move downward at this point, you cannot go
- upwards through the gear ratio inputs, only downwards.
- Also a helpful trans gear recommendation chart appears to the right.
-
- 28) CLUTCH/CONVERTER EFFICIENCY PERCENT - Valid ranges are from 85 to 97 %
- for converters, and 90 to 100 % percent lockup for clutches.
- Best torque converters will usually lockup between 94 to 97 percent
- and fair converters will lockup between 89 to 93 percent. Anything
- less than 89 % percent is considered unacceptable for converters !
- Hint/Tip-> You can keep adjusting this value to match the rpm you
- cross at if you've raced your car already, then this value will equate
- to the lockup percent of your converter/clutch.
-
- 29) OVERALL EFFICIENCY PERCENT - Valid range is from 95 to 105 % percent.
- Note-> 100 % percent is this program's baseline. Normally, this
- value will remain at 100 percent, and the only reasons to adjust this
- differently, would be to account for differences in Dynos or the types
- of dyno test rates/methods, such as, steady-state non-acceleration
- testing versus acceleration testing.
- Note-> This program is also calibrated to the 600 rpm/sec.
- acceleration test method, so any SLOWER rates or steady-state tests
- will SHOW more engine HP than the 600 rpm/sec rate. To properly model
- these higher HP producing test methods, and also bogus or high reading
- dynos, you would have to adjust the overall efficiency percent to
- BELOW 100 percent ...... likewise, if your dyno is more conservative
- than mine, you would adjust the overall efficiency percent value to
- ABOVE 100 percent. You will have to experiment and also have much
- track data to LOCK-ON to this value, but once locked-on, your dyno
- will use this same percent value from this point on, unless you switch
- dynos. Also it will be very helpfull to work with professional racers
- that have good-hooking consistent cars to gather data to correlate
- this program to your dyno/test rate !!!
-
- Remember-> Conservative dynos= Higher than 100 percent
- Bogus dyno/or different rates= Lower than 100 percent
- * Enter 100 % for Overall Efficiency if you are not sure
-
- 30) AERODYNAMIC LEVEL - Valid range is from 1 to 10.
- 1= Worst aerodynamics
- 2= Bad aerodynamics
- 3= Poor aerodynamics Note-> Levels 7 to 10 increase aerodynamics
- 4= Fair aerodynamics to values that are better than normal.
- 5= Good aerodynamics
- 6= Ideal aerodynamics
-
- This program uses computer logic that will automatically determine
- and adjust for proper amounts of frontal area, drag and lift
- coefficients, based upon type of body style input, the engine HP, and
- predicted ET/MPH ranges.
- Level=6 is this program's baseline setting. You would only have
- reason to differ from the value of 6, if for example, you were racing
- an early model Chevy II with its box-appearing shape, .... even though
- its BODY TYPE=3 for sports car, you would typically also adjust the
- aerodynamic level to 5 instead of 6, to simulate a greater than normal
- loss. Likewise, other cases/reasons to differ from Level=6 value are:
- If you were racing a motorcycle, you would choose BODY TYPE=5, then if
- you made one pass with the driver crouched down for better
- aerodynamics you would set the aero level to 6, .... then if you made
- another pass, this time the driver was sitting upright and caused
- greater aerodynamic losses, you would adjust the aero level value to
- 3, 4, or 5 to simulate/model this effect. Same goes for dragsters
- that have wings versus ones that don't ! Roadsters have such varying
- degrees of aerodynamic losses that aero levels will be between 4 to 6.
-
- 31) TRACTION LEVEL - Valid range is from 1 to 10.
- 1= Worst traction
- 2= Bad traction
- 3= Poor traction Note-> Levels 7 to 10 increase traction beyond
- 4= Fair traction normal values.
- 5= Good traction
- 6= Ideal traction
-
- Level=6 is this program's baseline setting. Very seldom should you
- set this level above 6.
-
- ( SEE-> "HOW TO USE THIS PROGRAM EFFECTIVELY" # 3 above
- for additional help info on traction level settings )
-
- 32) COMPUTED WEATHER DATA - The wet-bulb temperature, dewpoint temperature,
- vapor and saturation pressures, pressure and density altitudes,
- air density percent, and dyno/air correction factor, are all computed
- and displayed on page 3 of 5 on screen ouput.
- The accuracy of this computed weather data will match the National
- Weather Service data, and also match or exceed the accuracy of
- published weather data. NOTICE-> This program's weather data may not
- match your friend's or other racer computer program output data, etc.,
- instead believe this program's weather data, because it is CORRECT !!!!
- For instance, the formula used to compute the vapor and saturation
- pressures is accurate to 5 decimal places or greater, and will exceed
- the accuracy of most published data.
-
- 33) COMPUTER RECOMMENDATIONS - If you adhere to the approximate maximum
- recommended rpm ranges for launch/leave rpm, for shift rpm, and
- for crossing rpm, .... then this program's ET/MPH predictions will
- more than likely correlate/model your dragstrip performance to within
- a few thousandths of a second ET accuracy all the way down !!!
- The ram-air HP gain computed is the amount of HP gain produced from
- your form of outside air induction, and this amount is the maximum
- HP gain measured at the finish line.
- The best final gear ratio recommended is that gear ratio that will
- cause your engine to be at approximately 750 rpms ABOVE the peak HP
- rpm point .... this is necessary to ensure that maximum acceleration
- has been achieved in the quarter mile (or 1/8 mile if Jr Dragster) .
- The best header specs recommend pipe/collector diameters/lengths
- for the best use of the negative pressure acoustical wave.
- The 2nd best header specs should be used for engines that make their
- peak HP at rpms at or below 6000 rpms. These specs make use of the
- 2nd best negative pressure acoustical wave's rpm tuning range, but
- horsepower gains will not be as great as the 1st header specs!
-
- 34) HP/TORQUE CURVE DATA - Computes an IDEAL HP/Torque curve based upon
- engine size, number of cylinders, and rpm point of peak HP.
- The HP/Torque data generated produces an IDEAL curve ... it might not
- agree with your dyno sheet data, but you should use this IDEAL
- curve/values to compare against your dyno sheet data to see how closely
- your engine follows that IDEAL curve, look for dips/holes/peaks etc.
- in your dyno data.
- The Volumetric Efficiency ( Ve% ) shown is actual trapped Ve % ,
- this is, whats actually in the cylinder regardless of what was
- measured going into the engine.
-
- Trapped Ve%= Measured Ve% - ( Wasted during overlap + ring blowby )
-
- 35) TRANSMISSION OVERALL RATIO/MASS/EFFECTIVE WEIGHT - This section shows
- the computed overall transmission gear ratios, the maximum attainable
- mph speed in each gear at 750 rpms above the peak HP rpm point.
- The mass factor is computed for each gear number and ratio, then
- used together with the total car's weight to calculate the effective
- weight in each gear. This is necessary to have a means to compute
- HP losses for different transmission gears and number of gears.
- The effective weight simulates what the car's weight feels like to
- the engine in different gears.
-
- 36) ROTATIONAL INERTIA DATA - Computes HP losses from accelerating/rotating
- a mass. Things that must be accelerated/rotated are engine parts,
- transmission parts, flywheel, driveshaft, chains, wheels, rotors,
- tires, etc. Also in this section is the overall final gear ratio,
- this is the number of revolutions the engine will make BEFORE the
- drive-tire will turn ONCE ! The performance factor indicates at what
- degree your race car is HOOKING/(traction). Normal performance
- factors range between 1310 to 1385. Below 1310, indicates that your
- car is over-geared, or might have hood-scoop problems, or fuel-pump
- delivery problems, or valve-float, etc. Above 1385 indicates that
- your car is loosing traction or bogging very badly, also might
- indicate not enough overall final gear ratio, etc.
- The launch/leave engine HP computed is how much HP was HOOKED during
- the first 60 feet of acceleration.
-
- 37) MISCELLANEOUS OUTPUT DATA - Torque converter multiplication is computed
- from the 1st 5 feet of acceleration. For converters this is typically
- between 2.50 to 1.00 in value. Very high rpm stall converters that
- lockup very efficient will have low multiplication, ... and stock OEM
- low-rpm stall converters might have as much as 2.50 multiplication.
- The intake system flow @ 28 inches of test pressure, represents
- what the complete intake system is capable of flowing at 87 % percent
- of the camshaft's theoretical valve lift. This is the amount of flow
- that would be measured on a flowbench at 28 inches of test pressure,
- and represents the amount of flow directly responsible for the
- amount of peak HP output. * Note-> You would ADD another 4 to 45 cfm
- to this figure depending if you have a dual-plane intake, single-plane
- intake, restricted size carb, etc. --> for bare-head flow !
-
- * To compute/simulate what your bare head is flowing -> mounted on top of
- the same bore size flow-fixture as your engine, and with the intake valve
- opened to .87 times the maximum theoretical camshaft's intake lift, and
- with a radius entry-plate, and at 28 inches test pressure...you would ADD
- the following respective CFM amounts to the computed Intake System Flow !
-
- Dual-plane intake -> Add 35 to 45 cfm to complete intake system flow
- Restricted carb -> Add 13 to 45 cfm to complete intake system flow
- Single-plane intake -> Add 13 to 25 cfm to complete intake system flow
- Tunnel Ram intake -> Add 4 to 13 cfm to complete intake system flow
-
- If your cam's maximum theoretical valve lift = .600"
- Then .600" times .87 % = .522" valve lift ..... you would open the
- valve to .522" lift, then checkout how much CFM your complete intake
- system is flowing with the carb, carb-spacer, intake manifold, attached!
- This is what this program is predicting, (i.e.), what your
- complete intake system is flowing,(in this example at .522" lift).
-
- To get a good idea what your "bare" head with only a radius entry is
- flowing, and for example you are running a single-plane intake manifold,
- then ADD 13 CFM to the total intake system flow (if your Compression
- Ratio is on the high-side) or ADD 25 CFM (if your CR is on the low-side)
- to compute what the bare head is actually flowing at .522" lift !
-
- Volumetric efficiency percents that are greater than 136 percent
- indicate bogus data or that nitrous oxide is being used, or that a
- supercharger or turbocharger is being used. To get a good idea of
- what the complete intake system may be flowing under these conditions,
- then -> Intake flow= ( 136 divided by Ve% ) x intake system flow
-
- Torque/CID ratios much over 1.60 (on gasoline) indicate a bogus reading
- dyno. For small single-float bowl carbs such as Q-Jets, then multiply
- the fuel-pump GPH needed times 1.5 to be safe !!!!
-
- 38) Animation/Simulation - (Page 5 of 5) To get to the animation screen,
- you must first answer all input questions on Page 1, then press <F2>
- key to compute data, then from any red output screen you can press the
- <F6>=Print/Animation key, then press <F5> key to go to the animation
- page. The first sound you hear will be the engine cranking, then
- running, soon the Tree lights start counting down and a green arrow >>
- represents your race car accelerating down the 1/4 mile in REAL-TIME !
- The shift points are also in REAL-TIME ! Time-to-shift is displayed
- for each transmission gear along with engine RPM and G-Forces.
- The finish line clock displays Elapsed Time in seconds in REAL-TIME !!
- If the computed data shows your race car to RUN the 1/4 mile in
- 10 seconds flat .... then the SIMULATION will take exactly 10 seconds!!
-
- Note -> After the animation has finished, you can press the <ESC> key
- or any other keys to EXIT the animation screen, or press <F2> key
- to <REPLAY>. The <ESC> key will work in all screens EXCEPT the
- blue input screen (Pg. 1 of 5).
-
- 39) Printing Data - Due to the great variety of printers out there, I have
- setup this program to print one page at a time .... you will have to
- press the appropriate button on your printer to manually form-feed each
- page out after printing .... this will SAVE wasted sheets of paper that
- are sometimes wasted between printouts with other programs/printers !!
- To printout computed data ... you MUST first press the <F2>=RUN key to
- compute the input data, then you will reach the RED-colored ouput
- screens where you will see <F6>=Print/Animation on the bottom line of
- the screen .... press <F6> key and it will jump to the print screen,
- once there, you can press <F1> to print Page 1, or press <F2> to print
- Page 2, or press <F3> to print Page 3 . After pressing the appropriate
- key, .... WAIT till the printer STOPS printing that page then
- eject that sheet out manually, then press <F2> to print the 2nd page
- sheet and so on. (If you don't do it this way, it will begin printing
- page 2 on the bottom of page 1 and across the perforation line).
-
-
- ---------- Gear Ratio Chart of Popular Transmissions ---------
-
- - Automatic Transmissions -
-
- Transmission Number 1st 2nd 3rd 4th 5th 6th
- Description of Gears Ratio Ratio Ratio Ratio Ratio Ratio
-
- GM Powerglide 2 1.76 1.00
- 2 1.82 1.00
-
- GM Turbo-350 3 2.52 1.52 1.00
- GM Turbo-400 3 2.48 1.48 1.00
-
- Chrysler A-727 3 2.45 1.45 1.00
- Chrysler A-904 3 2.45 1.45 1.00
-
- Ford C-4 3 2.46 1.46 1.00
- Ford C-6 3 2.46 1.46 1.00
-
- GM TH-200R4 4 2.74 1.57 1.00 .67
- GM TH-700R4 4 3.06 1.62 1.00 .70
-
- Ford AOD 4 2.40 1.47 1.00 .67
- Ford AOD-wide ratio 4 2.84 1.55 1.00 .70
- Ford E4OD 4 2.71 1.53 1.00 .71
- Ford AL4D 4 2.47 1.47 1.00 .75
-
- Cadillac Eldorado 4 2.96 1.63 1.00 .68
- Lexus GS300 car 4 2.80 1.53 1.00 .70
- Mercedes E320 car 4 3.87 2.25 1.44 1.00
-
-
- - Standard Transmissions -
-
- Transmission Number 1st 2nd 3rd 4th 5th 6th
- Description of Gears Ratio Ratio Ratio Ratio Ratio Ratio
-
- GM Saginaw close 3 2.54 1.50 1.00
- GM Saginaw wide 3 2.85 1.68 1.00
-
- Chrysler 3 3.02 1.76 1.00
-
- Ford 3 3.41 1.86 1.00
-
- GM Muncie-close 4 2.20 1.64 1.28 1.00
- GM Muncie-wide 4 2.52 1.88 1.46 1.00
- GM Saginaw 4 2.85 2.02 1.35 1.00
- GM Saginaw 4 3.11 2.20 1.35 1.00
-
- Chrysler BW T-10 4 2.20 1.64 1.31 1.00
- Chrysler BW T-10 4 2.54 1.89 1.51 1.00
- Chrysler 4 2.66 1.91 1.39 1.00
-
- Ford BW T-10 4 2.36 1.76 1.41 1.00
- Ford BW T-10 4 2.73 2.06 1.62 1.00
- Ford 4 2.32 1.69 1.29 1.00
- Ford 4 2.78 1.93 1.36 1.00
-
- Richmond Gear T-10 4 2.43 1.61 1.23 1.00
- Richmond Gear T-10 4 2.64 1.75 1.34 1.00
- Richmond Gear T-10 4 2.64 1.60 1.23 1.00
- Richmond Gear T-10 4 2.88 1.91 1.33 1.00
-
- Richmond Gear Nash 5 3.27 2.14 1.57 1.23 1.00
-
- Borg Warner T-5 5 2.95 1.94 1.34 1.00 .63
- Borg Warner T-5 5 2.95 1.94 1.34 1.00 .80
-
- Tremec 5 3.18 2.06 1.39 1.00 .65
- Tremec 5 3.27 1.98 1.34 1.00 .68
-
- Ford 5 3.35 1.99 1.33 1.00 .68
-
- Pontiac Sunfire-GT 5 3.73 2.04 1.33 .92 .70
-
- GM ZF 6 2.68 1.80 1.31 1.00 .75 .50
- Firebird/Camaro 6 2.97 2.07 1.43 1.00 .80 .62
-
- Chrysler 6 2.66 1.78 1.30 1.00 .74 .50
-
-
-
- ------------ Tire Chart of popular size Street Tires ---------
-
- Tire Tire Section Section Tread Effective
- Description Diameter Width Height Width Width
-
- 185-60-14 22.740 7.283 4.370 5.568 4.666
-
- 195-70-14 24.748 7.677 5.374 5.869 4.918
- 75-14 25.516 7.677 5.758 5.869 4.918
- 60-15 24.213 7.677 4.606 5.869 4.918
- 65-15 24.980 7.677 4.990 5.869 4.918
- 70-15 25.748 7.677 5.374 5.869 4.918
- 75-15 26.516 7.677 5.758 5.869 4.918
-
- 205-70-14 25.299 8.071 5.650 6.170 5.170
- 75-14 26.106 8.071 6.053 6.170 5.170
- 50-15 23.071 8.071 4.035 6.170 5.170
- 55-15 23.878 8.071 4.439 6.170 5.170
- 60-15 24.685 8.071 4.843 6.170 5.170
- 65-15 25.492 8.071 5.246 6.170 5.170
- 70-15 26.299 8.071 5.650 6.170 5.170
- 75-15 27.106 8.071 6.053 6.170 5.170
- 55-16 24.878 8.071 4.439 6.170 5.170
-
- 225-50-15 23.858 8.858 4.429 6.772 5.675
- 60-15 25.630 8.858 5.315 6.772 5.675
- 70-15 27.402 8.858 6.201 6.772 5.675
- 75-15 28.287 8.858 6.644 6.772 5.675
- 50-16 24.858 8.858 4.429 6.772 5.675
- 60-16 26.630 8.858 5.315 6.772 5.675
- 70-16 28.402 8.858 6.201 6.772 5.675
- 75-16 29.287 8.858 6.644 6.772 5.675
-
- 235-60-15 26.102 9.252 5.551 7.073 5.927
- 70-15 27.953 9.252 6.476 7.073 5.927
- 75-15 28.878 9.252 6.939 7.073 5.927
- 50-16 25.252 9.252 4.626 7.073 5.927
- 55-16 26.177 9.252 5.089 7.073 5.927
- 60-16 27.102 9.252 5.551 7.073 5.927
- 70-16 28.953 9.252 6.476 7.073 5.927
- 75-16 29.878 9.252 6.939 7.073 5.927
-
- 245-60-14 25.575 9.646 5.787 7.374 6.179
- 50-16 25.646 9.646 4.823 7.374 6.179
- 70-16 29.504 9.646 6.752 7.374 6.179
- 45-17 25.681 9.646 4.341 7.374 6.179
-
- 255-60-15 27.047 10.039 6.024 7.675 6.431
- 70-15 29.055 10.039 7.028 7.675 6.431
- 65-16 29.051 10.039 6.526 7.675 6.431
- 40-17 25.031 10.039 4.016 7.675 6.431
- 50-17 27.039 10.039 5.020 7.675 6.431
-
- 265-75-16 31.650 10.433 7.825 7.976 6.684
-
- 275-60-15 27.992 10.827 6.496 8.277 6.936
- 60-17 29.992 10.827 6.496 8.277 6.936
-
- 295-40-18 27.291 11.614 4.646 8.878 7.440
- 315-35-17 25.681 12.402 4.341 9.480 7.945
- 335-35-17 26.232 13.189 4.616 10.082 8.449
-
- 1 millimeter = .039370078 inches or 25.4 millimeters = 1 inch
-
- The effective tread width is the tire's tread minus the width of all the
- tire grooves. Use this width to simulate for street tire width input.
- You might have to set drive-tire launch to the OPTIMIZED-launch setting
- along with effective tread widths that are less than 9 inches wide,
- in order to MODEL car performance correctly.
- ---------------------------------------------------------
-
- DragMax Jr .MAX files (45 files)
-
- BERN4608 - Bernstein 's 4.608/313.15 .841,2.136,3.089/264,3.900
- TOPFUEL - Top Fuel dragster baseline model
- TOPFUEL2 - Top Fuel dragster at 3500 Ft density altitude
- FUNNYCAR - baseline model of Nitro Fuel Funny Car with 500 cid engine
- TAD - Top Alcohol dragster 1996 baseline model
- TAFC - Top Alcohol funny car 1996 baseline model
- PROMOD - IHRA-Pro Mod baseline model
- IHRA-PRO - IHRA-Pro Stock baseline model
- PROSTOCK - NHRA-Pro Stock model of WJ's 1995 Houston national record
- PROBIKE2 - Pro Stock Bike at 96 Pontiac Nats., Schultz 7.503/182.07 3500 Ft
- BIKE1996 - Pro Stock Bike 1996 performance model
- BIKE1993 - Pro Stock Bike 1993 performance model
- MOTORCYC - Motorcycle baseline model, ran 11.50s in 1/4 mile
- DUCATI88 - Ducati 888 SPO motorcycle ran 11.33/120.6 mph,optimized launch
- KAWABIKE - Kawasaki ZX-7 motorcycle ran 11.30/122.5 mph, optimized launch
- SUPERCMP - 8.90 ET dragster baseline model
- SUPERGAS - 9.90 ET car baseline model
- SUPERSTR - 10.90 ET car baseline model
- CED - C/ED econo-dragster baseline model, 750 cfm carb, 18 deg. heads
- DED - D/ED econo-dragster baseline model, Chevy V6, 1050 cfm carb
- CSR - C-street roadster, Chevy V6, ran 9.006/142.85 Houston 1996
- CEA - C-econo altered, ran 9.03/151.00 1.26 60 Ft, Motorplex 1988
- SSDM - 93 Houston WCS, ran 9.47-9.51/141.95 mph, Dart-Buick heads
- SSDA - 1969 Camaro, ran 10.02/132.04 1.395 60 Ft
- SSIA - 1968 Camaro, Q-Jet carb, Powerglide, super stocker SS/IA class
- SSKA - 1966 Chevy II Nova, 11.10s/121+mph, 4 GC carb, Victor Jr intake
- GSA - Pontiac TransAm NHRA stocker, ran 11.99/110.82mph, 455 cid
- ISA - Dodge Aspen NHRA stocker, ran 11.956/109.99 1.591-1.620 60 Ft
- CALLACR1 - 93 Callaway Corvette CR-1, ran 13.2/111.5 mph, + 150 lbs driver
- VIPER-RT - 93 Dodge Viper RT-10, 13.1/109.0 mph, + 150 lbs driver
- CAMARO97 - 97 Camaro,ran 13.597-13.740/100.68, 1.977-2.062 60-Ft times
- FIREBIRD - 93 Pontiac Trans Am, ran 14.8/95.5 mph, + 150 lbs driver
- MUSTNG97 - 97 Mustang,ran 13.487-13.622/101.70mph, optimized launch,+150 lbs
- SAAB900S - 93 Saab, ran 16.3/85.2 mph, optimized launch + 150 lbs driver
- FTRK150 - 97 Ford pickup F150-XLT ran 16.8/81.1mph, optimized, +150 driver
- TAHOELT - Chevy Tahoe LT, ran 15.7/84.0 mph, optimized launch, +150 driver
- AUDI-A4 - Ran 16.8/84.3 mph, optimized launch used, + 150 lbs driver incl.
- CARAVAN - 96 Dodge Caravan, ran 17.4/77.6 mph, optimized, + 150 lbs driver
- BMW-318I - Ran 16.6/84.3mph, optimized launch used, + 150 lbs driver inclu.
- SUNFIRE - 96 Pontiac Sunfire GT Coupe, ran 15.9/86.6, optimized,150-driver
- BENZE320 - Ran 16.9/83.9mph, optimized launch,+150 lbs driver included
- BRIGG5HP - Baseline model of Raptor/Briggs 5 HP engine Jr Dragster
- JRDRAG1 - Jr Dragster baseline model, 5 HP and 4000 rpm launch
- JRDRAG2 - Jr Dragster baseline model, 27 HP and 7800 rpm launch
- JRDRGMAX - Jr Dragster baseline model of maximum HP for 1996
- ============================================================================
- PS- Be sure to try out the sight/sound ANIMATION in " Real-Time " on
- (Page 5 of 5 ) of the output screen ! After you've inputted all data
- and have pressed the <F2=RUN> key to perform calculations , you can
- access the ANIMATION/SIMULATION page by pressing the <F6> key , then
- press <F5> for the ANIMATION/SIMULATION screen (Page 5 of 5).
-
- PS- Don't forget to register, to receive 4 drag racing/engine building
- related computer programs, plus some other surprize materials !!!!
-
- * One other note -> This program "might" run faster in WINDOWS than in DOS
- on some computers, ..... and then again it might run faster in DOS on
- others.... try DOS first, (experiment) ! If while running in Windows,
- and you are in the ANIMATION screen (Page 5 of 5) and the sound of the
- reving engine sounds like its missing, EXIT the program, and run it
- in DOS instead of Windows. Another thing, program colors and text shape
- may look different than what was originally programmed, if running
- in Windows.
- ------------------------------------------
-
-